No Man’s Sky continues to receive updates, the latest of which revises the save system to make managing saves between game modes easier (the game now has four modes of play – original, survival, permadeath, and creative).
In Atlas Rises patch 1.38, you now have five save slots, each of which can be used for any mode. Each in turn has two sub-slots, one for autosaves and one for manual saves. Your existing saves will be mapped into these slots.
There are a number of other changes. Among the more significant are big upgrades to the Analysis Visor’s functionality: it can now determine the remaining growth time of farm plants or the class, type, and value of distant ships. There have also been some improvements to the simulation: in-flight weather effects now vary in strength based on your height, there’s a bigger temperature range on dead planets, and storms in certain biomes can now have more varied effects. There are also a couple of dozen bug fixes.
No Man’s Sky has had a lot of patches since the release of its big Atlas Rises expansion, which introduced a number of problems to the game alongside all its cool features. The save system has been a particular headache, with bugs swelling the size of save files, and even preventing players from saving at all after clocking exceptionally long hours.